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The Metaverse

The next big media or technology advancement that changes the way we live, work and play could be the metaverse. I already feel like I am getting too old for this—is this a place where I will be able to tell people to get off my meta-lawn? What exactly is the metaverse? Oli Welsh explains it in an article for Polygon as “a graphically rich virtual space, with some degree of verisimilitude, where people can work, play, shop, socialize — in short, do the things humans like to do together in real life (or, perhaps more to the point, on the internet). Metaverse proponents often focus on the concept of “presence” as a defining factor: feeling like you’re really there, and feeling like other people are really there with you, too” (Welsh, 2022).  So the metaverse is essentially a video game, except real life, and the things you can do there are also things you can do in real life. My first instinct to this is why can’t we just do them in real life then? But COVID pulse my latest weekend ...

Nothing New Under the Sun

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  In a world where…   Wait, did you just read that in a certain voice? The voice of the guy that narrated all the movie trailers? If you did, hello fellow Millennial (or Boomer, or Gen Xer). If you did not, then hello Gen Z. Sorry, we will get back to the blog post now.   In a world where there was no internet, no cell phones, no invasive, distracting, time-consuming digital media, free streaming, and available twenty-four hours a day, seven days a week...we had the first Ghostbusters movie.    Follow me here.   Birthed from the brain of Dan Ackroyd and release in 1984, Ghostbusters was something the world had never seen before. You had comedy, suspense, visual effects, a damsel in not so much distress as demonic possession, and a happy ending . Oh, and a terrific theme song (that may or may not have been plagiarized so it may not be relevant to the point I am about to make…)   Today, in a world where we have instant, never-ending access to the ...